Stefan VaskevichSubscribe

AI 3D EngineerContent CreatorConsultant

Stefan Vaskevich

I build 3D with AI — and show 150,000 people how it actually works.

For seven years I ran 3D web studios and shipped hundreds of client projects. Now I do it in the open: I test every serious 3D and AI tool on camera, run the independent arena where those tools get ranked, teach the full AI-assisted pipeline, and advise the studios and platforms building it.

Advising game studios and 3D/AI platforms, and in direct contact with the teams building this technology — including NVIDIA and Epic Games.

Stefan Vaskevich, AI 3D Engineer, Content Creator, Consultant
Bangkok, Thailand
150K
YouTube subscribers
@stefan_3d_ai
8.8M
Total views
Across 287 videos
189K
Votes on Top3D.ai
Blind community ranking
10+
Years in 3D
Agency, product, now independent

What I do

Three things, and nothing else.

I left the agency world in 2025. Since then the work is narrow on purpose: test it, advise on it, teach it.

01

Testing in public

Every serious 3D and AI release gets run through a real production pipeline on camera — not a demo reel, an honest result with the failures left in.

  • Weekly long-form tests and workflows
  • Blender, Unreal, Unity, and the AI layer on top
  • 8.8M views, 287 videos published
Watch on YouTube
02

Consulting & advisory

Where AI genuinely fits into a 3D pipeline, what it still can't do, and what that means for a studio's tooling, staffing and roadmap.

  • Pipeline and tooling strategy for game studios
  • Product direction for 3D/AI platforms
  • Independent benchmarking and tool selection
Get in touch
03

Teaching

The complete AI-assisted 3D pipeline, from a prompt to a rigged asset running in Unreal — the workflow I use, taught in order.

  • learn3d.ai — 9 modules, 180+ minutes
  • Subtitles in 9 languages, voiceovers in 5
  • For 3D artists, game devs and creators
See the course

Background

Twenty years of building, seven of them running studios.

The companies are history now — I stepped out of all of them by choice. They're here because they're why the current work is worth listening to.

  1. 2006

    First code at 11

    Self-taught, building small interactive games.

  2. 2016

    Technology grant

    Post-army research grant for agricultural calculation software — the money that started the first business.

  3. 2018

    Founded CyberFox

    3D web agency. 200+ Web3D projects, 100+ interactive configurators, Top Rated Plus on Upwork with a 100% job-success score.

  4. 2021

    3D Engineer at Customuse

    Scalable 3D and AI-driven pipelines for user-generated content across Web and Roblox. Left in May 2026 to go all-in on independent work.

  5. 2023

    CEO, Digital Tails Group

    CyberFox merged into a group of three companies — 30–50 people, 150+ projects, 100+ clients, Clutch Global Champion 2023. Stepped down voluntarily in December 2025.

  6. 2025

    Full-time on the channel

    Committed to AI + 3D as the single subject, and founded Top3D.ai to measure the field instead of guessing at it.

  7. 2026

    Advisor and independent authority in AI 3DNow

    Advising game studios and 3D/AI platforms, teaching the pipeline at learn3d.ai, and running Top3D.ai.

Contact

Sponsorships, consulting, speaking — or just a good question.

One inbox, read by me. If it's a brand partnership, say which product and which video slot; if it's consulting, say what the studio is stuck on.

sxtxesxtxe@gmail.com